SECURE STREAMING FOR YOUR MOST ANTICIPATED TITLES

Secure playtest streaming. Leak nothing.

When the build on screen is one of the most anticipated launches in the world, a single leaked frame is a market-moving event. StreamShark streams it to everyone who needs to see it, on-site or remote, and no one who doesn't.

Trusted by leading game studios and global brands

VICE
Meta
Shopify
Instagram
Ericsson
Twitch
Blizzard
Activision
Seven Network
Groupon
Facebook
WhatsApp
BUILT FOR THE LAB, APPROVED BY LEGAL

Secure live streaming for game studios

The people who need the build see it. No one else does.

Playtesting labs are where new ideas meet real player feedback. The hard part is remote playtesting: sharing those live sessions with remote stakeholders, QA teams, and research analysts without risking leaks or performance issues.

StreamShark delivers a secure, enterprise-grade live streaming platform built for playtest streaming: on-site playtests, games user research (GUR), and QA reviews shared with the people who need them. Collaboration and annotation are built in, so remote feedback lands in the moment.

Nothing leaks

Unreleased builds never touch consumer tools like Discord. Access is authenticated and locked to the right people, so one slip can't headline the internet.

Watch from anywhere

Remote playtest observation across cities and time zones: researchers, designers, and stakeholders watch live without ever crowding the lab.

A space per franchise

Separate, access-controlled spaces per title. RBAC and SSO groups keep each game's streams and MultiView pages to its own team.

MULTIVIEW VIDEO WALL

MultiView: watch every station at once, locked to the same frame

Put all your playtest stations on one gaming-grade wall, each streaming in up to 4K at 60fps and time-aligned to within one to two frames of the others, so everyone watches the same moment.

MultiView Video Wall 6 stations UTC Time · 01:32:07:14
01:32:07:14TIME SYNCEDLIVE
Player 1 · P. RiveraKills: 0 Deaths: 088
01:32:07:14TIME SYNCEDLIVE
Player 2 · K. OseiKills: 0 Deaths: 076
01:32:07:14TIME SYNCEDLIVE
Player 3 · M. ChenKills: 0 Deaths: 091
01:32:07:14TIME SYNCEDLIVE
Player 4 · J. TanakaKills: 0 Deaths: 081
01:32:07:14TIME SYNCEDLIVE
Player 5 · A. SilvaKills: 0 Deaths: 095
01:32:07:14TIME SYNCEDLIVE
Player 6 · L. MullerKills: 0 Deaths: 0102
SECURE INGEST PIPELINE

From lab floor to viewer, one secure pipeline

Every playtest station runs this pipeline. OBS with the StreamShark plugin timecodes every frame and carries your telemetry inside the stream, and the platform encrypts, watermarks, and records the feed on its way to the wall, remote stakeholders, and the VOD library.

EVERY SIGNAL, ONE TIMELINE

Frame-synced telemetry: every reaction pinned to the frame that caused it

A participant taps a Stream Deck and the marker is written into the stream, frame-accurate and correlated with inputs, heart-rate, and game telemetry. On replay you jump straight to the flagged frame across every player, no scrubbing and guessing. The session below catches it: a bug flagged at 01:48:12, heart rate at 142 bpm.

BEYOND PLAYTESTS

Milestone reviews, reveal broadcasts, and global research on the same rails

The pipeline that carries your playtests also carries milestone reviews, executive and creative-direction feedback, platform-holder reviews, and cross-studio collaboration. And when the title goes public, the same platform faces outward for reveal day. All of it observed, demoed, and annotated, never exposed.

  1. Scale to global GUR

    Streaming for games user research at global scale: dozens of concurrent 1080p and 4K sessions, no fixed ceiling, dedicated ingest near each lab, Multi-CDN redundancy.

  2. Record and rediscover

    Every session auto-archives to a searchable VOD library with captions. Stations and telemetry stay frame-synced.

  3. Engage and annotate

    Live polls, Q&A, chat, and on-stream annotations capture observations in the moment. Slack alerts for AV health.

  4. Operator-friendly

    Scheduled synchronised start across stations, phase cues for participants, and live CTAs and polls, all driven from OBS.

  5. Playtest markers

    One Stream Deck tap flags a bug, confusion, or a thumbs up or down, frame-accurate and correlated with every other signal.

  6. Open telemetry

    Bring your own sensors. A documented, versioned spec sends a custom payload per game into OBS.

  7. Announcement day

    When the title goes public, game reveal and launch broadcasts run on the same platform: Multi-CDN live streaming built for broadcast day, with embargo-timed access.

  8. Community and esports broadcasts

    Post-launch community streams and esports broadcasts run on rails your playtests already proved, with the audience opened up instead of locked down.

Sharing pre-release gameplay with the team? See how nothing leaks in the process.

Book a Demo
SECURITY

Security your legal and IT teams will sign off on

Streaming unreleased game builds means protecting unreleased IP end to end. Authenticated role-based access, every viewer logged for audit, and content encrypted and DRM-protected throughout.

  • SSO via Okta and SAML
  • Role-based access control
  • End-to-end encryption
  • Studio-grade DRM
  • Per-viewer watermark overlay
  • Full session logging and audit
  • Geo, IP, and embed restriction
TRUSTED WHERE A LEAK IS UNTHINKABLE

Built for the studios behind the world's biggest titles

Every name on this list is withheld under NDA. What we can tell you is what they stream, and what's at stake when they do.

TOP-5 GLOBAL PUBLISHER

World's biggest playtest programs, run on StreamShark end to end.

BLOCKBUSTER FPS STUDIO

AAA builds, years pre-launch, streamed under strict NDA.

FLAGSHIP FRANCHISE TEAM

Global, multi-site research across NA, EU, and APAC labs.

See it running on your titles

Book a private walkthrough and a secure pilot. ISO 27001 certified, so the build never leaves your control.

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FAQ

Frequently asked questions

Unreleased builds never touch consumer tools. Access is gated by your identity provider through SSO and RBAC, streams are encrypted end to end, and every live or recorded playtest can carry a dynamic watermark tied to each viewer. Together these make confidential playtests safe to share with remote stakeholders.

Yes. StreamShark can stream playtests at up to 4K 60fps, and stations stay frame-aligned to within one to two frames, so remote QA, research, and leadership see the same moment for analysis and decisions.

Each title gets its own access-controlled space. SSO groups and role-based access control decide who can watch which streams and MultiView pages, so a build stays scoped to the team working on it and nobody else.

Yes. The platform is ISO 27001:2022 certified and CSA STAR registered, externally audited, with SSO, end-to-end encryption, watermarking, and full session logging built in.

Yes. A documented, versioned open-telemetry spec lets you send a custom payload per game into OBS over a WebSocket input. Those signals ride inside the stream frame-accurate, alongside inputs, heart-rate, and participant-pressed markers.

Screen shares on consumer tools are how builds leak: no per-viewer watermarking, no audit trail, and anyone with an invite link can watch. They also cap quality well below 4K 60fps and can't hold six stations in frame-sync. StreamShark keeps the same one-click viewing experience, but behind your SSO, with access scoped per title, a watermark tied to each viewer, and every session logged and auto-archived.

Yes. Stations stream through OBS or a hardware encoder, so anything with an HDMI or SDI output can be a source: PC builds, retail consoles, and console dev kits alike. A capture card brings the dev kit's output into OBS, where the StreamShark plugin stamps timecode and telemetry before the encrypted stream leaves the lab.

For as long as you want them. Every session records automatically to your VOD library with its frame-synced telemetry, and retention is set to whatever your studio requests: keep sessions for the life of a project, or clear them on a schedule once analysis wraps. Storage is allocated per plan, with custom allocations on enterprise deployments.